This was created for my Level Assembly and Lighting class at Full Sail University. Everything was modeled in Maya, Textures for the meshes were made in Substance Designer and Unreal, textures for the landscape are from megascans along with the rocks, cliffs, and decals. This was based on some concept art I pulled from google, but I cannot seem to find the artist to credit them. I learned a lot from this class and this project and I can't wait to apply what I learned to future projects.