This was made for my Portfolio 5 class at Full Sail University. It was modeled in Maya, Textured in Substance Painter, and assembled in Unreal Engine. The cracked stone texture was created by me in Substance Designer. The particles were made with a Niagara Emitter, and the fog was created with a particle system. Decals not shown in mesh breakdown were imported from Megascans. The concept is from Peyop on Deviant art. The link to his artwork is below.
deviantart.com/peyop/art/Library-181380813
Abandoned Library Video