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Abandoned Library

This was made for my Portfolio 5 class at Full Sail University. It was modeled in Maya, Textured in Substance Painter, and assembled in Unreal Engine. The cracked stone texture was created by me in Substance Designer. The particles were made with a Niagara Emitter, and the fog was created with a particle system. Decals not shown in mesh breakdown were imported from Megascans. The concept is from Peyop on Deviant art. The link to his artwork is below.
deviantart.com/peyop/art/Library-181380813

Presentation Shot 1

Presentation Shot 1

Presentation Shot 2

Presentation Shot 2

Presentation Shot 3

Presentation Shot 3

Presentation Shot 4

Presentation Shot 4

Abandoned Library Video

All Meshes used to create this scene.

All Meshes used to create this scene.

Base Material Node Set Up

Base Material Node Set Up

All the materials used in this scene

All the materials used in this scene